Permanently increases the weapon defense of one's armor
Advanced Charge (Detailed)
Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow.
Strikes a single, tremendous blow to a single monster.
Divine Charge : BW (Detailed)
Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires.
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield
Heaven's Hammer (Detailed)
Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge.
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Holy Charge : Sword (Detailed)
Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires.
Increase all players' stats within a party by certain percentage
Monster Magnet (Detailed)
Pulls a monster from afar up close.
Enables one to stay at the same spot after being struck, resisting knock-back effects.
Makes a mad dash forward, pushing off up to 10 monsters.